Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such as
ISBN: | 9780838947340 |
Publisher: | American Library Association |
Imprint: | ALA Editions |
Published date: | 30 Mar 2020 |
DEWEY: | 025.5 |
DEWEY edition: | 23 |
Language: | English |
Number of pages: | cm |
Weight: | 500g |
Height: | 152mm |
Width: | 228mm |
Spine width: | 21mm |