Discusses core concepts and principles of deep learning in gaming and animation with applications.Covers application of neural networks for intelligent video game character.Discusses automated video generation and real time animation.Covers technological advancements in virtual reality (VR), and augmented reality (AR).
ISBN: | 9781032126098 |
Publisher: | CRC Press |
Imprint: | CRC Press |
Published date: | 16 Dec 2021 |
DEWEY: | 005.117 |
DEWEY edition: | 23 |
Language: | English |
Number of pages: | 156 |
Weight: | 410g |
Height: | 369mm |
Width: | 242mm |
Spine width: | 16mm |