Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous-children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We've reached a point where, through streaming platforms like Twitch, games don't even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they're touchstones, meaning that they've become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and ev
ISBN: | 9781633886803 |
Publisher: | Prometheus Books |
Imprint: | Prometheus Books |
Published date: | 08 Dec 2021 |
DEWEY: | 794.8 |
DEWEY edition: | 23 |
Language: | English |
Number of pages: | 228 |
Weight: | 514g |
Height: | 162mm |
Width: | 238mm |
Spine width: | 30mm |